How to ditch meetings and start playing games (UX in the City)
In this talk from UX in the City Manchester 2017 you’ll learn some design games for generating, exploring and communicating ideas, and for building a shared understanding within a team.
In this talk from UX in the City Manchester 2017 you’ll learn some design games for generating, exploring and communicating ideas, and for building a shared understanding within a team.
Find out what 10 key lessons I took away from UX Cambridge 2016 – A community-driven, practical User Experience conference in the heart of Cambridge.
Prioritising features is a pretty important step when designing and building any product, from websites and mobile apps to toasters and lawn mowers. Here are 5 great techniques for prioritising features (or user stories) to try out.
Find out how to explore, de-construct and document an existing or new service with the updated version of the service model canvas. A great new service design tool.
Presenting is an important part of a UXers role. Use these 10 hints, tips and guidelines to improve your UX presentations.
The WOW, HOW, NOW, POW game is a great way to prioritise a set of ideas or enhancements. Find out how to play this design game.
Design critiques are a critical part of the iterative design process. Here are 20 simple ways to make your design critiques more effective.
Workshops are a really key part of the UX process but all too often they are poorly thought out and poorly run. Here are my tips for planning and running the perfect UX workshop.