Workshops are great for many things, but they are not the solution to every design conundrum. Find out why you should think twice before arranging yet another workshop, and what some alternatives could be.
Retrospectives are something that all teams should be doing on a regular basis. Find out 5 retrospectives to try with your team (or even on your own) along with templates and some hints and tips when running them.
Get more done in less time. Sounds too good to be true, doesn’t it? But what if I told you that by using the power of UX life hacks – invaluable hints, tips and tricks for working smarter, you can! Find out how to work smarter with over 150 UX life hacks covering design, research, workshops, work management and more.
Get more done in less time. Sounds too good to be true, doesn’t it? But what if I told you that by using the power of UX life hacks – invaluable hints, tips and tricks for working smarter – you can! In this session from UX in the City 2019, you’ll learn some UX life hacks that I’ve built up over 15 years of working in UX.
Designs sprints are a great way to help answer critical business questions through design, prototyping, and testing ideas with users. However, the common 5-day design sprint is not as user-centred as it could be. Find out how to carry out a more user-centred 5-day design sprint along with some hints and tips for running design sprints.
Jobs-to-be-done is one of those concepts that intuitively makes so much sense, and yet still isn’t that widely known or used. The idea that you should focus on the job that someone is trying to do, rather than just the means of achieving. This talk from UX Cambridge 2017 covers how to use jobs-to-be-done to not only come up with innovative ideas, but to research and design better user experiences.
Want to find out about different UX tools and methods to utilise for your projects? Sure you do. Checkout these 10 great UX toolkits and method guides detailing the what, why, when and how of over 100 different UX tools and methods.
The world’s worst design game is not the worst design game imaginable, but a great little game to get people thinking about what the worst possible experience would be and how to flip this to provide the best possible experience for users. Find out how to play the game and why it’s a great addition to UX workshops.
Sketch storming is a fantastic exercise for generating lots of ideas as part of a co-design workshop. Find out how to play sketch storming and why you should be incorporating it into your next ideation workshop.
In this talk from UX in the City Manchester 2017 you’ll learn some design games for generating, exploring and communicating ideas, and for building a shared understanding within a team.