Find out how 2 simple questions can help shape your product roadmap and how to use the kano model to think about how users will react to features, or perhaps more importantly, the absence of features.
Find out how to enhance your user stories with the c-word: CONTEXT. This updated version of the common user story template (As a … I want to … So that …) will add some much needed context to your user stories.
An introduction to experience maps – a great tool for mapping out your users’ current experience, together with the sort of experience you’d like them to receive.
In this short presentation find out what scenario mapping is, how to carry it out and why it’s such a useful technique for your UX toolbox.
Online surveys are a quick and incredibly useful tool for gathering all sorts of user feedback. Here are 15 useful user feedback questions for you to use.
‘Buy a feature’ is a simple and effective design game for getting people to choose the features that they would like to be available for a given product. Find out how to play the game.
Priority poker is a really quick and easy design game for collaboratively prioritising items, be they features, goals, business objectives or any number of other things. Find out more about priority poker, how you play it and when you might use it within a project.
Wireframes, your time is up. You’ve served your purpose, but a new kid is in town. Find out why you should ditch wireframes and embrace rapid prototyping.
Scenario mapping is a really quick, easy and dare I say it even fun way to collaboratively create, discuss and communicate user scenarios. Find out how to go about creating scenario maps and why they’re so damn useful in the first place.
Pairwise comparison is a great technique for ranking, prioritising and generally comparing stuff like business requirements, personas, visual designs or even job applications. Find out how it works and how you can use it.