Designs sprints are a great way to help answer critical business questions through design, prototyping, and testing ideas with users. However, the common 5-day design sprint is not as user-centred as it could be. Find out how to carry out a more user-centred 5-day design sprint along with some hints and tips for running design sprints.
Sketch storming is a fantastic exercise for generating lots of ideas as part of a co-design workshop. Find out how to play sketch storming and why you should be incorporating it into your next ideation workshop.
Find out how to enhance your user stories with the c-word: CONTEXT. This updated version of the common user story template (As a … I want to … So that …) will add some much needed context to your user stories.
Here are 10 UX related books that I thoroughly recommend you add to your reading list.
In this presentation which I originally delivered at Cambridge 2015 find out why I went from a UCD evangelist and devotee to embracing a new dogma – lean UX
Which skills should UXers be working on? Gazing into my crystal ball I’ve outlined 10 skills that I think all future UX designers will need to know.
This short presentation outlines some invaluable advice for UX designers working with off shore development teams.
Priority poker is a really quick and easy design game for collaboratively prioritising items, be they features, goals, business objectives or any number of other things. Find out more about priority poker, how you play it and when you might use it within a project.
A hands on workshop I ran with a colleague demonstrating how personas can be very quickly created and used within an Agile project. The workshop was run as part of Agile Cambridge 2010.
Good enough design is about making a design as simple and as streamlined as it can possibly be, whilst still being good enough to meet the demands of users. See some examples of good enough design and find out why you too should be embracing it.