Why Agile teams shouldn’t be speaking to users every week
Find out why Agile teams shouldn’t be speaking to users on a weekly basis in the pursuit of continuous discovery.
Find out why Agile teams shouldn’t be speaking to users on a weekly basis in the pursuit of continuous discovery.
Workshops are great for many things, but they are not the solution to every design conundrum. Find out why you should think twice before arranging yet another workshop, and what some alternatives could be.
User-centred design is a team sport, but all too often the wrong style of collaboration is utilised. In this presentation I cover how to determine and use the most effective collaboration style for a particular task.
Retrospectives are something that all teams should be doing on a regular basis. Find out 5 retrospectives to try with your team (or even on your own) along with templates and some hints and tips when running them.
Creating UX deliverables to document a design can not only be a waste of time, it can also be detrimental to the design process. Find out why you should be ditching UX deliverables in favour of collaboration.
Remote workshops can suck. Really suck. But it doesn’t have to be like this. Find out how to run remote workshops that not only don’t suck, but are productive, engaging and perhaps even a little bit fun.
Many teams use Agile to not only deliver their product, but to design it as well. Find out why using Agile as a design process is a bad idea and what you should be doing instead.
First seen in 2011, a new, potentially dangerous form of collective madness has been infecting development and product teams around the globe: MVP madness. Find out what MVP madness is, why it can be so damaging and how to stop it infecting you, and your team.
Good design requires collaboration, but whilst Agile is great for collaborating within teams, it’s not so great for collaborating outside of teams. In the second of a two part Agile UX series get some hints and tips for better cross-team collaboration.
Agile has touched every aspects of software development, including of course UX. In the first of a two part Agile UX series get some hints and tips for managing your work as part of a cross-functional Agile team.