Jobs-to-be-done is one of those concepts that intuitively makes so much sense, and yet still isn’t that widely known or used. The idea that you should focus on the job that someone is trying to do, rather than just the means of achieving. This talk from UX Cambridge 2017 covers how to use jobs-to-be-done to not only come up with innovative ideas, but to research and design better user experiences.
Want to find out about different UX tools and methods to utilise for your projects? Sure you do. Checkout these 10 great UX toolkits and method guides detailing the what, why, when and how of over 100 different UX tools and methods.
The craft of creating engaging and compelling case studies is an important part of being a UXer. Learn some hints and tips for bringing your UX work to life with compelling case studies.
Manifesto (noun) – A public declaration of intentions, opinions, objectives, or motives. Inspired by the well known Agile manifesto, find out what I believe to be true as I set out my own my UX manifesto.
Believe me when I say that a long, detailed report is usually better at sending people to sleep than communicating key UX research insights. Here are 8 much better ways to communicate those all important UX research insights.
You’ve created some personas. They’ve helped the team to build a shared understanding of who your ‘users’ are (or perhaps will be), but what now? Find out 5 ways that you can put your personas to work.
Find out what 10 key lessons I took away from UX Cambridge 2016 – A community-driven, practical User Experience conference in the heart of Cambridge.
Rediscover the joy of personas with Minimum-viable personas – a great way to build ‘good enough’ personas with minimum time and effort. Find out why creating personas should be like barbecuing and why making a cup of coffee is like making love to a beautiful woman!
Find out why there is still life left in personas and why they’re just as relevant today as when they first showed up on the scene.
Find out how to use Microsoft’s product reaction cards to capture what users really think and feel about a product.