Designs sprints are a great way to help answer critical business questions through design, prototyping, and testing ideas with users. However, the common 5-day design sprint is not as user-centred as it could be. Find out how to carry out a more user-centred 5-day design sprint along with some hints and tips for running design sprints.
As a UX or UI designer surely you should be designing lots and lots of interfaces. That’s your job isn’t it? Well, no. Find out why the best interface is just enough of an interface.
Online surveys are a quick and incredibly useful tool for gathering all sorts of user feedback, but all too often they are poorly designed. Find out over 40 ways to improve the UX of your online surveys.
Watching the Tour de France can make you a better UX professional. Don’t believe me? Here are 10 surprising lessons I’ve picked up from watching the Tour de France, that I believe are equally applicable to the world of UX.
Jobs-to-be-done is one of those concepts that intuitively makes so much sense, and yet still isn’t that widely known or used. The idea that you should focus on the job that someone is trying to do, rather than just the means of achieving. This talk from UX Cambridge 2017 covers how to use jobs-to-be-done to not only come up with innovative ideas, but to research and design better user experiences.
Sketch storming is a fantastic exercise for generating lots of ideas as part of a co-design workshop. Find out how to play sketch storming and why you should be incorporating it into your next ideation workshop.
The craft of creating engaging and compelling case studies is an important part of being a UXer. Learn some hints and tips for bringing your UX work to life with compelling case studies.
In this talk from UX in the City Manchester 2017 you’ll learn some design games for generating, exploring and communicating ideas, and for building a shared understanding within a team.