How to play the ‘Buy a feature’ design game

Pile-of-notes

‘Buy a feature’ is a simple and effective design game for getting people to choose the features that they would like to be available for a given product. It’s a great means of teasing out of people which features they would like and why. In this article I outline how to play the ‘Buy a feature’ design game and provide some useful templates for the game so that you can get started straight away. . . . Read more

A guide to priority poker

Dogs playing poker

Priority poker is a really quick and easy design game for collaboratively prioritising items, be they features, goals, business objectives, usability issues, requirements, bugs or any number of other things. Priority poker will not only help to assign priorities but will also facilitate the discussion as to why something is important; and will help to ensure that everyone who needs to be is included in the prioritisation process. In this article I discuss what priority poker is, how you play it and when you might use it within a project. . . . Read more

Apples and pair(wise comparison)s

Apples and pears

Pairwise comparison is a great technique for ranking, prioritising and generally comparing stuff like business requirements, personas, visual designs or even job applications. Find out how it works and how you can use it. . . . Read more