Design sprints are great if you can get everyone in the same room, but what if you can’t do that? What if you’re forced to run a remote design sprint? Find out some top tips to ensure that your remote design sprints are just as successful as when everyone is co-located.
In today’s world of MVPs, experiments, Sprints and Agile product development, building up design debt is inevitable. Find out exactly what design debit is, how to tackle it, how to stop it building up too much and what you can learn from the Winchester mystery house.
Many product teams are expanding the UI design role to also include UX (i.e. a UX/UI designer). Find out why this is often a bad idea, and why product teams benefit from having UI and UX designers.
Designs sprints are a great way to help answer critical business questions through design, prototyping, and testing ideas with users. However, the common 5-day design sprint is not as user-centred as it could be. Find out how to carry out a more user-centred 5-day design sprint along with some hints and tips for running design sprints.
Sketch storming is a fantastic exercise for generating lots of ideas as part of a co-design workshop. Find out how to play sketch storming and why you should be incorporating it into your next ideation workshop.
In this presentation which I originally delivered at Cambridge 2015 find out why I went from a UCD evangelist and devotee to embracing a new dogma – lean UX
This short presentation outlines some invaluable advice for UX designers working with off shore development teams.