What makes a really good UX designer? Find out the skills, characteristics and qualities that in my opinion a good UX designer should possess.
‘Buy a feature’ is a simple and effective design game for getting people to choose the features that they would like to be available for a given product. Find out how to play the game.
Priority poker is a really quick and easy design game for collaboratively prioritising items, be they features, goals, business objectives or any number of other things. Find out more about priority poker, how you play it and when you might use it within a project.
Wireframes, your time is up. You’ve served your purpose, but a new kid is in town. Find out why you should ditch wireframes and embrace rapid prototyping.
Scenario mapping is a really quick, easy and dare I say it even fun way to collaboratively create, discuss and communicate user scenarios. Find out how to go about creating scenario maps and why they’re so damn useful in the first place.
Is online card sorting really better than the real thing or a poor substitute for face-to-face card sorting? Find out what the pros and cons of online card sorting are and when you might you use it for a project.
Good enough design is about making a design as simple and as streamlined as it can possibly be, whilst still being good enough to meet the demands of users. See some examples of good enough design and find out why you too should be embracing it.
The use of ‘click here’ links is one of those bad design habits, that still refuses to die. Find out how to cure the curse of ‘click here’ and start using descriptive links instead.
Usability testing (a.k.a. user testing) is the undisputed daddy of usability techniques. Here are some useful hints, tips and guidelines for any wanna be usability tester.
There are all sorts of UX related myths, misconceptions and down right mis-truths out there. Find out some of the most common UX myths that I’ve had to deal with and why they’re simply not true.