Agile has touched every aspects of software development, including of course UX. In the first of a two part Agile UX series get some hints and tips for managing your work as part of a cross-functional Agile team.
Find out what the great railway gauge war of the 19th century can teach you about Agile and why the Death Star is the best model for maintaining a design system!
We are entering a new robotics and AI driven industrial revolution. Manufacturing, distribution, farming and countless other industries are increasingly becoming automated. Will design be next?
Find out how Mark Cavendish, winner of 30 Tour de France stage victories can help you master the skill of judging the right amount of design and research effort to throw at a problem.
Design sprints are great if you can get everyone in the same room, but what if you can’t do that? What if you’re forced to run a remote design sprint? Find out some top tips to ensure that your remote design sprints are just as successful as when everyone is co-located.
A few weeks ago I visited the Making of Harry Potter Warner Bros studio tour, just outside London. In amongst the many sets, props, costumes and models, one thing in particular stood out. Find out what is was, and what the Harry Potter films can teach you about great design.
In today’s world of MVPs, experiments, Sprints and Agile product development, building up design debt is inevitable. Find out exactly what design debit is, how to tackle it, how to stop it building up too much and what you can learn from the Winchester mystery house.
A few weeks ago I attended the Leading Design conference at the Barbican in London. It was an opportunity to hear from some industry leaders and to chat with peers about how they do design. Here are some key lessons that I took away from the conference.
Design principles are a great way to build a shared understanding of what good looks like for a product and service. Find out what design principles are, why you should be using them and how to decide on a set of design principles to follow.
Addicted to technology? Don’t just blame big business, blame designers as well. Find out why you should be focusing on making a positive impact on peoples’ lives, rather than chasing ever greater product usage and how to create products that are more ethically engaging.